Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine. Now, let’s look at some code.News, Help, Resources, and Conversation. And, simply dragging and dropping the script onto a game object will bring that script into play during runtime. Because the camera is present through the life time of the scene, it’s a good place to run scripts from. However, before we edit the code, drag and drop the script on to the Main Camera object show on the hierarchy view. Name the file anything you like its name isn’t important for this demonstration. Click Create -> C# Script (see Figure 9).įigure 9: A C# script added to our assets Right-click the Assets panel, which by default is at the bottom of your environment. Let’s now add a little code to do something with our scene at runtime. Now we have our scene, and gravity is visible working. That, and working with the colliders added by default to your 3D objects, enabled the Plane to catch the falling Cube, and stop it from leaving the scene.įigure 8: The scene in play more, showing the Cube caught by the Plane Adding a Little C# Once done, simple start your scene again by using the play button and observe the results.īy default, Rigidbody has ‘Use Gravity’ enabled. If you can’t see the Rigidbody component on opening the ‘Add Component’ drop-down, you can find it under Physics. Using Figure 7 to guide you, select the cube and press the ‘Add Component’ button on the inspector.įigure 7: The add component drop-down on the inspector panel What we need to do is add the Rigidbody component to our cube. But, if we were to play the scene now, using the play button shown at the top of Figure 6, we would see the game objects just remain static in our scene. ![]() Now, both objects by default should have colliders added to their object tree this can be viewed by selecting an object and opening the inspector panel on the right-hand side of the environment. ![]() Using the mouse, grab hold of the yellow arrow pointing upwards, and drag it up.įigure 6: The Cube raised above the Plane So, first, let’s raise that cube a little. The idea is that the Cube will fall under the effect of gravity, and the Plane will catch the cube. The cube, however, is a little low, because we want this to appear above the Plane. If everything went to plan, we’ll have a scene that now looks like this…įigure 5: The scene with a newly created Cube and Plane objects Using Figure 4 as a guide, right-click the hierarchy panel and create a Plane object, as show. These two objects are fundamental to the scene, so don’t delete them. Looking at the hierarchy panel, which is identified by the red line in Figure 3, we can see we have the two objects we mentioned earlier. On starting a new project, we can see something like what we see in Figure 3…įigure 3: The newly created scene, which has been saved and named ‘Scene One’ You can enable or disable analytics at your discretion, but we won’t be doing anything with analytics during this article.Ĭreate the project, and you’ll arrive at the place where we can dig in and start doing stuff with our scene. You then will be presented with this screen…īe sure to select ‘3D’ for the project type, and of course choose a location of your choice. Using the ‘NEW’ button underlined in red, create yourself a new project. Starting up Unit圓D, we’re presented with a dialogue box that looks like Figure 1.įigure 1: The dialogue box shown on start-up The second two we’ll add but, before we do that, let’s create that scene. These are the camera and a directional light. There’ll be four game objects the first two will be there by default. The scene we’ll be using is a very basic one. Once downloaded, if you don’t have them installed yet, you may be asked to update the Visual Studio plug-in for Unit圓D. You can download both via the following links… However, anything that can be used to edit a C# file will be fine for scripts. ![]() And, for editing C# scripts, I’ll be using Visual Studio 2017. Anyway, let’s look at creating a simple scene in Unity, using some simple objects, in which we’ll look at how to make use of, and control gravity.įor this article, I’m using Unity version 5.6.0f3 Personal. I would go as far as saying that, at times, I’ve wanted something to go wrong just to add that bit extra spice to the day. Even when things go wrong, it’s more than amusing to see the effects cause by failure. One of the most fun things to play with in Unity is gravity.
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